The panel: a squad, a rank and a wallet in one line
The panel is titled MAGIC KNIGHT SQUAD and its header prints three things separated by dots. The recorded header read Golden Sunrise · Vice Captain · 1770 Marks: the squad's name, your rank in it, and the Marks you are carrying. Below the header sit four tabs, ORDERS, RANK, QUARTERMASTER and SQUAD WAR, and the panel always opens on ORDERS.
Worth separating two currencies the header mixes together. Marks are the wallet in the header and the price in the quartermaster. Merit never appears in the header at all; it only shows up on order rows and on the RANK tab, and it is what the rank is computed from.
ORDERS: the daily list, paid twice
Each order row is laid out identically: the task on the left, a progress counter under it, a progress bar across the middle, two reward lines stacked on the right — +N Marks above +N merit — and a button at the far right. The recorded tab had five rows:
| Order | Progress | Marks | Merit | Button |
|---|---|---|---|---|
| Help a townsperson (a side quest) | 0/1 | +22 | +60 | IN PROGRESS |
| Clear a dungeon | 0/1 | +30 | +80 | IN PROGRESS |
| Hunt down 2 bosses or bounties | 2/2 | +30 | +70 | CLAIM |
| Finish 5 city quests | not read | +45 | +110 | IN PROGRESS |
| Clear 3 dungeons | 0/3 | +75 | +200 | IN PROGRESS |
The button is the whole state machine. When a bar is full it turns green, the counter matches the target, and the button changes from IN PROGRESS to CLAIM — the 2/2 row was the only one in that state. Nothing is paid automatically: the completion happened, and the Marks plus merit were still sitting behind a button press.
Five rows is one account's count, not a fixed number. The RANK tab says what changes it: Recruit is described as Three daily orders from your captain, and Senior Knight as A fourth daily order. So the list grows with rank rather than resetting to a new set.
RANK: merit, and what each rank pays on top
The tab opens on a card for the rank you hold, printed as the rank name, then the merit figure and a note. The recorded card read VICE CAPTAIN, then 16760 merit — the highest rank, over a bar filled to the end. Under the card sits the ladder itself, and each entry prints three things: the rank, the merit it needs, and the perk it unlocks.
| Rank | Merit | What it unlocks |
|---|---|---|
| Recruit | 0 | Three daily orders from your captain |
| Knight | 300 | +15% Marks from orders |
| Senior Knight | 1,000 | A fourth daily order, plus a further percentage |
| Lieutenant | 2,500 | +30% Marks and +20% tournament points |
Read the last column as the reason to rank up at all. The orders themselves do not change value, but every rank adds a multiplier to what the same order pays, so the same 30-Mark dungeon clear is worth more as a Knight than as a Recruit. The two percentage entries that were readable were Knight's +15% Marks from orders and Lieutenant's +30% Marks; +20% tournament points; Senior Knight's second bonus was cut off by the panel edge and is not printed here.
Above Lieutenant the ladder continues to the card's own rank. The card prints 16760 merit against Vice Captain and calls it the highest rank, but the reading is ambiguous between the gate and the account's own total, so this page does not convert it into a requirement.
QUARTERMASTER: what Marks buy
The tab opens with a line naming the wallet it spends: quartermaster's stores · you have 1800 Marks. The stock is a two-column grid of cards, each with an icon, a name, a one-line description and a Marks price on a red button.
| Item | What it gives | Price |
|---|---|---|
| Field Rations | 3 Health Potions | 30 Marks |
| Mana Draughts | 3 Mana Potions | 30 Marks |
| Drill Orders | 2x EXP for 30 minutes | 90 Marks |
| Royal Stipend | 2x Money for 30 minutes | 90 Marks |
The price ladder is short and flat: consumables at 30, timed boosters at 90. At the recorded balance of 1,800 Marks that is 20 potion bundles or 20 boosters, and an order that pays 30 Marks buys exactly one potion bundle.
The last two cards in the grid are different in kind. Squad Aura carries the description A glow in your squad's colours (toggle it here), is tagged Squad, and has no Marks price at all — only a button reading SHOWN - HIDE. Under it sits Squad Banner, described as Carry your squad's banner on your back, with the button HIDDEN - SHOW. Both are switches, not purchases: the grid prints six cards and only four of them have a price.
So neither cosmetic is bought here. Both rows switch something on and off, which means the unlock happens somewhere else and the quartermaster is only where you hide or show it. What the frames do not print is the condition for either row being usable at all.
SQUAD WAR: a weekly ladder with a personal floor
The fourth tab opens on squad war · ends in 6d 18h, then a live table of squads by points, with a crown on first place. The recorded snapshot read Golden Sunrise 741,358 pts on top, then Black Ox 548,135, Scarlet Lion 249,608, Silver Falcon 142,525, Emerald Viper 109,850 and Asure Thorn 91,997. A side column headed LAST WEEK printed the previous finishing order: 1st Golden Sunrise, 2nd Black Ox, 3rd Scarlet Lion.
Under LAST WEEK sits the payout table, and its heading is the important part: WAR REWARDS (every member). The rewards are per member, not per squad:
| Place | Reward per member |
|---|---|
| 1st | 30 Gems + 1,500 Marks |
| 2nd | 20 Gems + 1,000 Marks |
| 3rd | 15 Gems + 700 Marks |
| 4th–9th | 10 Gems + 350 Marks |
The table stops at ninth, and the footer explains why it is not a free ride. It printed You earned 678 points this week. Earn 50+ to claim next week's war reward. So placement decides the size of the reward and personal contribution decides whether you get any of it: a member who scores under 50 points in the week claims nothing, however high the squad finishes.
Two things follow. The war pays Gems, which the quartermaster never does, so the ladder is the only squad route to premium currency. And the points are the same currency the standings are ranked by, which is why the footer counts them for you.
Where the squad aura comes from
The aura itself is a purple winged glow worn around the character, and the recording that showed it also showed the route to it. Standing in the Clover Kingdom's safe zone with the aura on, the narration says the squad aura can only be obtained here in the Clover Kingdom, and that from there you have to go to the Royal Capital. The map panel that gets you there is headed KINGDOM MAP and lists the Clover Kingdom with the Royal Capital and Clover Castle marked inside it.
Both statements come from the video's narration over live frames, not from a panel in the game, so treat the Clover Kingdom and Royal Capital as the route the recording followed rather than as a line the game prints. What the game does print is the quartermaster row and its SHOWN - HIDE button, and the kingdoms page covers the map itself.