Clover Adventure

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Clover Adventure Daily Login Rewards

Prerequisites:
None
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Rolling in Clover Adventure starts with free spins, and the login ladder is the second place they come from after the codes. This page lists all seven days the panel prints, what the week is worth at the store's own prices, how the claim button and its counter behave, the playtime track on the same panel, and the questions both tracks leave open.

What the panel shows you

Clover Adventure DAILY LOGIN REWARD panel showing Day 2 of 7 highlighted, the seven day cells with 2x EXP, clan spins, boss drop booster, grimoire spins, gems and bloodline spins, and the button CLAIM DAY 2: 10 Clan Spins + 1 Bloodline Spin
The panel on the day the second reward was waiting: DAY 2 is outlined, DAY 1 is greyed out and the header counts the day already claimed. Frame from GameWala's recording, uploaded 6 November 2026.

The Clover Adventure login ladder is the first panel the game puts in front of a character that has just loaded in. Both recordings reviewed for this page were uploaded on 6 November 2026, and in both of them the panel appeared before the player opened any menu: a title bar reading DAILY LOGIN REWARD, one header line that counts where you are, and seven cells that print the reward for each day.

Nothing in the panel is hidden behind the current day. The header counts the days you have claimed, the day you are on keeps a gold outline, the days you have already taken go dark, and the seventh cell carries a star as the end of the run. That means a new account can price the whole week before spending the first reward.

The button under the row names the reward it pays. It read CLAIM DAY 1: 2x EXP (15 min) in the first state and CLAIM DAY 2: 10 Clan Spins + 1 Bloodline Spin in the second, and the footer under it points at what comes next: Come back tomorrow for day 2: 10 Clan Spins + 1 Bloodline Spin, then Come back tomorrow for day 3: 2x Boss Drops (30 min). The menu opened from the Menu button at the bottom left of the screen also lists a Rewards entry, which carried the same unread badge while a reward was waiting.

The seven days and what each one pays

Both recordings print the same reward on all seven days. The prices in the third column are the developer's own store prices on 6 November 2026, converted to the smallest quantities each product is sold in, so you can see what the free line would cost if you bought it.

DayWhat the panel printsThe same items in the store
Day 12x EXP (15 min)R$19 for the 15-minute 2x EXP booster
Day 210 Clan Spins and 1 Bloodline SpinR$9 to R$21 at pack rates
Day 32x Boss Drops (30 min)R$29 for the 30-minute 2x Boss Drops booster
Day 420 Grimoire SpinsR$12 to R$30 at pack rates
Day 520 GemsR$13 to R$20 across the four gem packs
Day 625 Clan Spins and 3 Bloodline SpinsR$25 to R$57 at pack rates
Day 7 ★50 Grimoire Spins and 10 Bloodline SpinsR$63 to R$138 at pack rates
Seven days70 Grimoire Spins, 35 Clan Spins, 14 Bloodline Spins, 20 Gems, 2x EXP (15 min) and 2x Boss Drops (30 min)R$170 to R$314

Two things stand out in that ladder. The spins arrive late: every one of the 70 grimoire spins lands on day 4 or day 7, and 13 of the 14 bloodline spins land on day 6 or day 7, so the week is worth far more at the end than at the start. And the ladder is a bloodline source in its own right: it adds 14 spins on top of the 35 the codes give, and it hands them out on days the codes do not touch.

How the claim works

  1. Load into the world. The panel opens with the reward for the current day; nothing has to be pressed to make it appear.
  2. Press the button under the row. It names what it pays, so you can read the value before you claim it.
  3. Read the header after the claim. It counts the days already taken, and the footer names the next reward and the day it arrives on.
  4. Check what the panel said arrived. The gem total in the corner of the screen is the one counter the recording caught moving: it read 0 before the claim and 10 after THANKYOU's 10 Gems. The green clover counter on the same bar read 0 both before and after a code that granted 25 clan spins, so do not read it as your spin total until the roll panel itself shows one.
  5. Spend them the same day. Grimoire spins go to the Grand Libraries, clan spins to the clan roll, bloodline spins to the Bloodline Mirror, and gems stay in the shop.

One recording answered the first claim with CLAIMED! NEW REWARD IN 09:33:03, a countdown to the next reward. That is the only timing the panel prints, and it is worth reading before you plan a second log-in: the next reward did not arrive 24 hours after the claim in that session.

The second track: PLAYTIME, which resets daily

The same rewards panel carries a second row under the seven login days, headed PLAYTIME (RESETS DAILY). It pays at ten milestones, and every cell shows either a CLAIM button or a countdown of the time left before it opens. The 7 November 2026 recording read all ten.

Time played todayWhat the cell pays
5 min2x EXP (10 min)
10 min3 Clan Spins
15 min3 Grimoire Spins
25 min5 Gems
35 min2x Boss Drops (15 min)
50 min5 Clan Spins
70 min10 Gems + 1 Bloodline Spin
90 min8 Grimoire Spins
120 min15 Gems
180 min10 Clan Spins + 10 Grimoire Spins
Three hours21 Grimoire Spins, 18 Clan Spins, 1 Bloodline Spin, 30 Gems, 2x EXP (10 min) and 2x Boss Drops (15 min)

This track is worth reading differently from the login ladder. The ladder is a one-off seven-day run; the playtime row resets every day, so three hours a session pays 21 grimoire spins and 18 clan spins every single day, and that is the largest free source in the game for a player who is online anyway. The two boosters it hands out are the store's own R$19 and R$29 products.

The countdowns confirm how the track works: at five minutes played, the 10-minute cell read 4:10 and the 15-minute cell read 9:10, so the panel is counting time in the game rather than a clock on the wall. The footer under the grid adds one more pointer: Titles and auras: Menu > Items > Cosmetics.

What the row does not say is just as important. It does not state whether AFK time counts, whether the reset happens at the same hour as the login ladder, or whether unclaimed cells carry over. Nothing in the recording of either day answers those.

What the ladder is worth next to the codes

The codes and the login ladder are two of the free sources in the game, and they pay on different terms. Codes pay once, the moment you enter them, and they are the fastest way to open the first rolls: the block that went live on 7 November 2026 lists six codes, and together they pay 95 grimoire spins, 55 clan spins, 55 bloodline spins and 40 gems in one sitting. BONE and UPDATE3, which that block dropped, still answered in a recording uploaded the same day, worth another 20 grimoire and 10 bloodline spins.

The ladder pays one line a day and adds 70 grimoire, 35 clan and 14 bloodline spins over the first week. Claim both and a new account is holding 165 grimoire spins, 90 clan spins and 69 bloodline spins before it buys anything.

VIP is the third source, and the only one that costs Robux. The R$250 pass pays 5 clan spins and 5 grimoire spins a day, which the store lists as its own product rather than as part of the login ladder, so the two do not replace each other.

What the panel does not say

  • What a missed day costs. Neither recording skips a day, and the header only counts the days that were claimed, so nothing on screen shows whether the run holds or resets.
  • What happens after Day 7. The seventh cell is starred and the panel stops there; whether the ladder restarts at Day 1 or keeps running is not shown.
  • When the reward day turns over. The countdown read 09:33:03 after a claim in one session, so the clock does not follow the moment you claimed.
  • Whether the reset is per account or per server. No panel in either recording states it.

The two recordings also disagree on one visible point. One of them moves from Day 1 to Day 2 inside the same clip, seconds apart, while the other holds at Day 1 with a countdown once the claim is made. That clip is edited, so the two cannot be lined up minute by minute, and the jump is why this page does not treat the countdown as a fixed 24 hours.

Where to go next

The ladder decides what you roll first; the pages below decide what to do with the results.

Questions

Frequently Asked Questions

How many days does the Clover Adventure login ladder run?

Seven. The panel header reads Day 2 of 7 in the state recorded on 6 November 2026, and the seventh cell is marked with a star.

What does the last day of the ladder pay?

Day 7 pays 50 grimoire spins and 10 bloodline spins, the largest single day in the seven. Day 6 is the second largest at 25 clan spins and 3 bloodline spins.

What do the seven daily rewards add up to?

70 grimoire spins, 35 clan spins, 14 bloodline spins, 20 gems, a 15-minute 2x EXP and a 30-minute 2x Boss Drops. Priced at the developer's own store rates on 7 November 2026 the same items cost R$170 to R$314. The playtime track on the same panel is separate and pays again every day.

Do I have to log in on consecutive days to keep the ladder?

Not shown. The header counts the days claimed so far, and neither recording misses a day, so this page cannot say whether a missed day resets the run.

How long until the next daily reward?

The panel prints a countdown after a claim: one recording read CLAIMED! NEW REWARD IN 09:33:03 right after claiming Day 1. It is not a fixed 24 hours from the moment you claimed, because that countdown is shorter than a day.

Is the login ladder the same as the VIP daily spins?

No. The ladder is free and runs for seven days. VIP is a R$250 game pass that pays 5 clan spins and 5 grimoire spins a day for as long as you hold it, and the store lists it separately.

What is the PLAYTIME track on the rewards panel?

A second reward row that resets daily. It pays at 5, 10, 15, 25, 35, 50, 70, 90, 120 and 180 minutes of play, from a 10-minute 2x EXP at the first milestone to 10 clan spins plus 10 grimoire spins at the last. It is separate from the seven-day login ladder.

How many free spins does three hours of playtime pay?

21 grimoire spins, 18 clan spins, 1 bloodline spin, 30 gems, a 10-minute 2x EXP and a 15-minute 2x Boss Drops. Every one of those resets the next day, so it is a daily figure rather than a one-off.

Sources and checked dates