Who to talk to, and where
The NPC is named Oracle Ilvane. She stands at a white marble temple on a grass island, and the game labels her twice: a plate above the model reading AWAKENING ORACLE, and a name tag under it reading Oracle Ilvane. The prompt that floats over her when you are close enough is TALK TO ORACLE ILVANE, and the interact button at the bottom of the screen reads TALK Oracle Ilvane.
Her dialogue box is titled ORACLE ILVANE and carries one line about every grimoire being awakenable, with two buttons: AWAKEN and BYE. AWAKEN is the one that opens the panel, and the panel opens on the grimoire the character has equipped rather than on a list of grimoires to choose from.
The panel: one grimoire card and six rows
The panel is headed GRIMOIRE AWAKENING. The top card names the grimoire and its tier, and the recorded one read BLOOD GRIMOIRE with Mythical · Awakened 3/6 underneath — a count of awakened moves, not a level. Under the count sits the panel's own promise: POWER AWAKENING: every move hits harder, with a golden awakened layer.
Each row is one move and reads the same way from left to right: a round icon with the move's initial, the move's name, a was … line naming the move it used to be when it is already awakened, a Visuals: line naming the golden burst, the damage column, and the button on the right. Two numbers sit in the corner of the panel at all times: 457 FRAGMENTS and $2,327,227 on the recorded account, which is the wallet the rows are priced against.
The six rows here are Crimson Needles, Sanguine Swap, Thorned Chalice, Blood Pact, Red Moon Rite and Sanguine Guardian. The first three carry a star and the word AWAKENED; the last three still carry a projection and an AWAKEN button, which is exactly the 3 of 6 on the card.
What the 30% looks like on a row
The damage column is headed DAMAGE / HIT and prints one of two things. An awakened move shows a single figure with the multiplier in brackets, and the recorded three were 18 (X1.3), 39 (X1.3) and 29 (X1.3). A locked move shows the current figure, an arrow, and the figure it would become:
| Move | State | Damage / hit | Printed gain |
|---|---|---|---|
| Crimson Needles | Awakened | 18 (X1.3) | +30% damage |
| Sanguine Swap | Awakened | 39 (X1.3) | +30% damage |
| Thorned Chalice | Awakened | 29 (X1.3) | +30% damage |
| Blood Pact | Locked | 38 → 49 | +30% damage |
| Red Moon Rite | Locked | 24 → 31 | +30% damage |
| Sanguine Guardian | Locked | 50 → 65 | +30% damage |
The printed jumps are +28.9% (38→49), +29.2% (24→31) and exactly +30% (50→65), so the game rounds the result down rather than paying a flat 30% on every figure. Read a row's arrow as the number you will actually see, not as a percentage you can apply to the next move.
What changes visually is stated identically on all six rows: Visuals: A golden awakened burst in the grimoire's colours. The card calls it a golden awakened layer, so the effect is a reskin of the move you already have, not a second skill.
The price, and the gate beside it
A locked row prints two things on its right side under the damage column: the price and the requirement. The price is a fragment figure and a money figure side by side — ◆ 520 and $845,000 on the Blood Pact row — each with its own mark in front of it. The requirement sits under the price and is not about money: on the same row it read Mastery with a level, so a move can be fully paid for and still not be awakenable.
That matches the account the panel was recorded on. It held 457 fragments against a 520 price: the fragments figure was short, the money was not, and the row still showed its AWAKEN button rather than a purchase window. The panel does not sell fragments anywhere — there is no price in the panel that is expressed in Robux — so the only way to close a fragment gap is to earn it.
One price pair is all that was legible. Two of the other locked rows printed their own figures, but the crops that were kept do not resolve them, so this page prints the Blood Pact pair alone and does not generalise it to the other five moves.
Finishing a grimoire
The panel's footer states the reward for taking all six rows:
Awaken every move: the title the Keeper of the Crimson Pact and an awakened aura in the grimoire's colours.
Both halves are per grimoire: the title names the Crimson Pact because the grimoire is the Blood Grimoire, and the aura is drawn in that grimoire's colours. So a maxed grimoire pays a title you can wear and a glow that matches the moves, and neither of those is listed in the fragment or money prices above.
Where the fragments come from
The last line of the footer answers it directly: Fragments come from raids (Diamond / Spade raid wardens). A raid clear puts a band of fragments inside its reward box, and the size of the band depends on the altar, not the raid: 55–75 at the Lv. 400+ altar and 95–125 at the Lv. 660+ one.
The two records line up. That account held 457 fragments with five Eclipse clears behind it, so the wallet is the sum of clears rather than anything a shop sells. The raids page reads the full reward table at both altars.