Clover Adventure

Once a grimoire has a move you use

Clover Adventure Awakening

Prerequisites:
Awakening Fragments from raids, gold, and the row's mastery level
Checked

Awakening in Clover Adventure is a per-move upgrade, not a level for the grimoire. Oracle Ilvane opens a panel that lists the six moves of the grimoire you are wearing, prints each locked move's damage before and after, and prices it in Awakening Fragments plus gold. This page reads that panel: who to talk to, what each column means, the one price pair that was legible, and the two places the fragments come from.

Who to talk to, and where

The NPC is named Oracle Ilvane. She stands at a white marble temple on a grass island, and the game labels her twice: a plate above the model reading AWAKENING ORACLE, and a name tag under it reading Oracle Ilvane. The prompt that floats over her when you are close enough is TALK TO ORACLE ILVANE, and the interact button at the bottom of the screen reads TALK Oracle Ilvane.

Clover Adventure awakening NPC: the overlay text TALK TO ORACLE IL, the plate AWAKENING ORACLE under it, the name tag Oracle Ilvane over a pale-haired NPC at a white marble temple, and the interact prompt TALK Oracle Ilvane at the bottom of the screen
Oracle Ilvane at the marble temple. Frame from Rikki Mambo's awakening recording, uploaded 10 November 2026.

Her dialogue box is titled ORACLE ILVANE and carries one line about every grimoire being awakenable, with two buttons: AWAKEN and BYE. AWAKEN is the one that opens the panel, and the panel opens on the grimoire the character has equipped rather than on a list of grimoires to choose from.

The panel: one grimoire card and six rows

The panel is headed GRIMOIRE AWAKENING. The top card names the grimoire and its tier, and the recorded one read BLOOD GRIMOIRE with Mythical · Awakened 3/6 underneath — a count of awakened moves, not a level. Under the count sits the panel's own promise: POWER AWAKENING: every move hits harder, with a golden awakened layer.

Clover Adventure GRIMOIRE AWAKENING panel: the card BLOOD GRIMOIRE with Mythical · Awakened 3/6, the line POWER AWAKENING every move hits harder with a golden awakened layer, then the row AWAKENED THORNED CHALICE reading DAMAGE / HIT 29 (X1.3) and +30% damage, the row BLOOD PACT reading 38 then 49 and +30% damage, and the row RED MOON RITE reading 24 then 31
The card, the 3/6 count and three of the six rows. The awakened rows print one figure with (X1.3); the locked rows print two, before and after the arrow.

Each row is one move and reads the same way from left to right: a round icon with the move's initial, the move's name, a was … line naming the move it used to be when it is already awakened, a Visuals: line naming the golden burst, the damage column, and the button on the right. Two numbers sit in the corner of the panel at all times: 457 FRAGMENTS and $2,327,227 on the recorded account, which is the wallet the rows are priced against.

The six rows here are Crimson Needles, Sanguine Swap, Thorned Chalice, Blood Pact, Red Moon Rite and Sanguine Guardian. The first three carry a star and the word AWAKENED; the last three still carry a projection and an AWAKEN button, which is exactly the 3 of 6 on the card.

What the 30% looks like on a row

The damage column is headed DAMAGE / HIT and prints one of two things. An awakened move shows a single figure with the multiplier in brackets, and the recorded three were 18 (X1.3), 39 (X1.3) and 29 (X1.3). A locked move shows the current figure, an arrow, and the figure it would become:

MoveStateDamage / hitPrinted gain
Crimson NeedlesAwakened18 (X1.3)+30% damage
Sanguine SwapAwakened39 (X1.3)+30% damage
Thorned ChaliceAwakened29 (X1.3)+30% damage
Blood PactLocked38 → 49+30% damage
Red Moon RiteLocked24 → 31+30% damage
Sanguine GuardianLocked50 → 65+30% damage

The printed jumps are +28.9% (38→49), +29.2% (24→31) and exactly +30% (50→65), so the game rounds the result down rather than paying a flat 30% on every figure. Read a row's arrow as the number you will actually see, not as a percentage you can apply to the next move.

What changes visually is stated identically on all six rows: Visuals: A golden awakened burst in the grimoire's colours. The card calls it a golden awakened layer, so the effect is a reskin of the move you already have, not a second skill.

The price, and the gate beside it

A locked row prints two things on its right side under the damage column: the price and the requirement. The price is a fragment figure and a money figure side by side — ◆ 520 and $845,000 on the Blood Pact row — each with its own mark in front of it. The requirement sits under the price and is not about money: on the same row it read Mastery with a level, so a move can be fully paid for and still not be awakenable.

That matches the account the panel was recorded on. It held 457 fragments against a 520 price: the fragments figure was short, the money was not, and the row still showed its AWAKEN button rather than a purchase window. The panel does not sell fragments anywhere — there is no price in the panel that is expressed in Robux — so the only way to close a fragment gap is to earn it.

One price pair is all that was legible. Two of the other locked rows printed their own figures, but the crops that were kept do not resolve them, so this page prints the Blood Pact pair alone and does not generalise it to the other five moves.

Finishing a grimoire

The panel's footer states the reward for taking all six rows:

Awaken every move: the title the Keeper of the Crimson Pact and an awakened aura in the grimoire's colours.

Both halves are per grimoire: the title names the Crimson Pact because the grimoire is the Blood Grimoire, and the aura is drawn in that grimoire's colours. So a maxed grimoire pays a title you can wear and a glow that matches the moves, and neither of those is listed in the fragment or money prices above.

Where the fragments come from

The last line of the footer answers it directly: Fragments come from raids (Diamond / Spade raid wardens). A raid clear puts a band of fragments inside its reward box, and the size of the band depends on the altar, not the raid: 55–75 at the Lv. 400+ altar and 95–125 at the Lv. 660+ one.

Clover Adventure RAID ALTAR panel with Eclipse Raid selected at the Lv. 400+ altar: the attacks Void Rain, Black Sun, Umbral Lances, Dread Breath and TOTAL ECLIPSE, the run line 5 waves then the boss 10:00 time limit up to 4 mages monsters Lv. 480, a CLEAR REWARDS box reading Gold 160,000, Exp. 230,000, 55–75 Awakening Fragments and 6.7% chance of Nocthyra's Eclipse Greaves, the counter You have 457 fragments and Eclipse Raid cleared 5x, and the line Requirement: Lv. 400+
The same account as the panel above: 457 fragments, and a clear worth 55–75 of them. Frame from Rikki Mambo's recording.

The two records line up. That account held 457 fragments with five Eclipse clears behind it, so the wallet is the sum of clears rather than anything a shop sells. The raids page reads the full reward table at both altars.

Questions

Frequently Asked Questions

How do you awaken a grimoire in Clover Adventure?

Go to Oracle Ilvane. The NPC stands at the marble temple labelled AWAKENING ORACLE, the prompt over the model reads TALK TO ORACLE ILVANE, and the dialogue box offers AWAKEN and BYE. AWAKEN opens the GRIMOIRE AWAKENING panel for the grimoire you are wearing, and each move row in it has its own AWAKEN button.

How much does awakening cost?

Fragments plus money, per move. The one price pair that was legible is the Blood Pact row: 520 Awakening Fragments and $845,000 to move it from 38 damage a hit to 49. That row also printed its own requirement line below the price, which read Mastery on the recording, so a move can be priced correctly and still be locked.

What does an awakened move do differently?

It keeps its name with Awakened in front, its damage rises by 30%, and it is drawn with a golden layer. The panel prints the arithmetic: 38 to 49, 24 to 31 and 50 to 65 on the three locked rows, and (X1.3) with +30% damage on the three rows already awakened. Every row also carries the same line, 'Visuals: A golden awakened burst in the grimoire's colours.'

How many moves does one grimoire have?

Six on the Blood Grimoire, which is what the 3/6 counter on its card means. The recording shows exactly six rows: Crimson Needles, Sanguine Swap, Thorned Chalice, Blood Pact, Red Moon Rite and Sanguine Guardian, with the first three already awakened and the last three still showing a 38 to 49 style projection.

Where do you get Awakening Fragments?

From raid clears. The awakening panel's own footer says 'Fragments come from raids (Diamond / Spade raid wardens)', and the raid panes put 55–75 fragments in a clear at the Lv. 400+ altar and 95–125 at the Lv. 660+ altar. At 95–125 a clear, the 520-fragment row is four to five clears of the higher-altar raid.

What do you get for awakening every move?

A title and a glow. The footer of the panel reads 'Awaken every move: the title the Keeper of the Crimson Pact and an awakened aura in the grimoire's colours.' The title is named per grimoire, so a different grimoire should carry a different one; only the Blood Grimoire's was read.

Sources and checked dates