Clover Adventure

Beginner

Clover Adventure Beginner Guide

Prerequisites:
None
Checked

Clover Adventure keeps its power behind three rolls, and the first session is mostly about claiming free spins before you pay for any. The game does not publish quest names, level requirements or dungeon entry rules, so this page marks what you can rely on and what you have to read off your own screen.

What you are actually rolling

Clover Adventure key art showing three mages charging blue, fire and lightning magic in front of a castle

Clover Adventure splits character power across three separate rolling systems. Each system sits on its own shelf with independent spin currencies, so spins spent on one category do not progress the other two.

Grimoires decide your core magic affinity and spell roster. The game includes 36 grimoires ranging from Common to Mythical, including Time, Gravity, Lightning, Flame, and the rare Nightleaf. The store states that grimoire spins are spent at the Grand Libraries. Clans determine your lineage passives across 66 clans with unique clan abilities. Bloodlines give secondary character power, and the store specifies that bloodline spins are spent at the Bloodline Mirror.

Roll type What it changes Where spins come from
Grimoire Magic affinity and combat spells (36 grimoires from Common to Mythical) Codes, store spin packs (10 to 250 spins), VIP daily spins, or bundles
Clan Passive perks and clan abilities (66 clans) Codes, store spin packs (10 to 250 spins), VIP daily spins, or bundles
Bloodline A separate roll with its own currency; the store says it happens at the Bloodline Mirror Codes, store spin packs (3 to 60 spins)

The first hour, in order

  1. Redeem your five starter codes. Action: Find the code redemption field in the game's menu and enter THANKYOU, SPINS1, GRIMOIRE1, BONE, and UPDATE3. Sign it worked: the five codes pay 65 grimoire spins, 25 clan spins, 35 bloodline spins and 10 gems in total, so watch those four counters move rather than your inventory. What to do if it did not: Re-type each code using capital letters. If the game reports an expired or invalid code, the developer has likely closed that code since publication.

  2. Spin your starting grimoire at the Grand Libraries. Action: Find the Grand Libraries and spend your free grimoire spins there. The store names that location in every grimoire spin product description, but the game does not publish a map marker for it. Sign it worked: a grimoire roll resolves and your available magic changes. The game does not publish the screen layout, so read the roll result rather than expecting a specific menu. What to do if it did not: Verify that your spin total decreased. If you receive a Common grimoire you dislike, spin again with your remaining pool of 65 spins, but stop rolling once you receive a functional magic kit so you keep a safety reserve.

  3. Roll your clan traits. Action: Open the clan interface and spend your 25 free clan spins. Sign it worked: Your character profile displays a clan name and an unlocked clan ability. What to do if it did not: Check whether the spin counter dropped. Standard rolls take a few seconds to finish playing their animation unless you own the Fast Roll pass.

  4. Accept introductory combat quests. Action: Open the quest board. The Quest Anywhere pass description says you otherwise have to walk back to it, which confirms the board exists. Sign it worked: a quest is active and its objective is shown. The game publishes no quest names, so judge by the tracker, not by a guide's list. What to do if it did not: the developer has not published quest names, objective numbers or board coordinates. Walk the hub until you find the board instead of looking for a named NPC from a guide.

  5. Farm starter enemies and clear your first dungeon. Action: Fight nearby mobs to raise weapon and grimoire mastery, gather starting gold, and head to the nearest dungeon entrance. Sign it worked: Your character transfers into the instanced dungeon map to fight dungeon creatures and bosses. What to do if it did not: the developer has not published dungeon names, minimum levels or entry rules. Dungeon Radar, listed in the catalogue but not on sale, is described as showing every dungeon portal on your map, which tells you portals are found from the map rather than a fixed list.

Claim the five codes before you spend anything

Before touching the Robux shop, redeem every code listed in the game's official description. These five codes grant 65 grimoire spins, 25 clan spins, 35 bloodline spins, and 10 gems.

Code Reward (official wording)
THANKYOU 10 Grimoire, 10 Clan, 10 Bloodline Spins + 10 Gems
SPINS1 15 Grimoire, 15 Clan, 15 Bloodline Spins
GRIMOIRE1 20 Grimoire Spins
BONE 20 Grimoire Spins
UPDATE3 10 Bloodline Spins

These rewards are quoted directly from the game description published by AQ Verse on Roblox. No code was redeemed on camera when this page was written. The description gives no expiry dates, so claim them while they are still listed.

Three mistakes that cost new players Robux

The shop offers multiple pack sizes for identical currencies. Picking the wrong tier or buying endgame gear before progression passes wastes large amounts of Robux.

Warning: Purchasing 10-spin packs wastes more than half your Robux. A 10-spin pack for Grimoires or Clans costs 15 Robux (R$1.50 per spin), while the 250-spin pack costs 150 Robux (R$0.60 per spin). Buying small packs charges two and a half times as much money per spin.

  1. Buying 10-spin packs instead of saving for bulk bundles. A 10-spin pack of Grimoire or Clan spins costs 15 Robux, coming out to R$1.50 per spin. Buying twenty-five of those small packs to match a 250-spin pack would cost 375 Robux. The 250-spin pack costs 150 Robux. Buying in small increments costs an extra 225 Robux for the same number of rolls.

  2. Buying Bloodline spins as a beginner. Bloodline packs are the most expensive rolls in the store. The 3-spin pack costs 19 Robux (R$6.33 per spin), and even the largest 60-spin pack costs 199 Robux (R$3.32 per spin). Starting codes provide 35 free bloodline spins without paying anything. Spending Robux on Bloodline spins before settling your grimoire build burns currency on high per-spin rates.

  3. Buying the R$999 Magic Emperor's Mantle before progression passes. The Magic Emperor's Mantle is a premium robe that provides the Imperial Aegis barrier at low health, but it costs 999 Robux. Spending 999 Robux on defensive gear early on slows your account growth. For 250 Robux, the VIP pass gives 5 clan spins and 5 grimoire spins every day, permanent +10% EXP and gold boosts, and extra Gems from chests. The remaining 749 Robux could buy Fast Travel (249 Robux), Quest Anywhere (149 Robux), and multiple 250-spin packs.

If you picked the wrong stats

Stat Reset is a R$50 developer product and its store description says it "resets all your stat points so you can spend them again. Your first reset is free." Spend the free one before you buy anything: a first character with points in the wrong place is the cheapest mistake in the game to undo.

What this guide cannot tell you yet

The developer has not published the full roster of names, drop rates, or pity thresholds for the 36 grimoires and 66 clans. Outside of Nightleaf ("the rare Nightleaf") and elements like Time, Gravity, Lightning, and Flame, exact drop chances remain unpublished.

Because individual drop percentages and ability numbers are not accessible, no verified tier list can rank every grimoire or clan from best to worst. Pages claiming to offer complete tier lists are guessing or importing data from different Roblox titles such as Clover RPG or Clover Retribution.

Clover Adventure title art with a purple lightning mage

Where to go next

Once you finish your starter rolls, check the grimoire rarity ladder to see how Common to Mythical tiers are organized. If you want to modify your passive perks, look at how clan spins work alongside your build. You can also inspect bloodline spins to learn how secondary powers operate at the Bloodline Mirror. When you finish local quests in the Clover Kingdom, look up which world to enter to see how broom flight connects the three kingdoms. Always verify your inventory with free spins from codes before considering any store transaction. If you plan to spend Robux later, read what to buy first to prioritize high-value game passes over low-efficiency spin packs.

Questions

Frequently Asked Questions

Can you keep rolling for a better grimoire?

Grimoire spins are sold in packs up to 250 and the store names the Grand Libraries as where they are spent, so more spins means more rolls. The game does not publish whether an old grimoire is kept, stored or replaced, so treat that part as unknown.

How do you earn more spins without spending Robux?

Claim the five promotional codes listed in the official game description, or purchase the VIP pass to collect five daily clan spins and five daily grimoire spins.

Where do you spend bloodline spins?

Bloodline spins are spent at the Bloodline Mirror according to the official store product listing.

Do you need Fast Roll to roll clans?

Fast Roll only skips the rolling animation to display results instantly, while standard rolls work without spending Robux.