Clover Adventure

Once the altar's level is met

Clover Adventure Raids

Prerequisites:
The altar's printed level, and three other mages
Checked

A raid in Clover Adventure is a short boss run you start yourself at a Raid Altar, not a queue you wait in. You pick one of four raids, clear five waves and then the boss inside ten minutes, and the panel pays every mage in the run. This page reads the altar's own screens: the level gate, the four raids and their bosses, the five attacks each one telegraphs, and the exact gold, Exp and Awakening Fragment figures printed before you press START RAID.

The altar, the warden and the level gate

A raid starts from a physical altar with a warden standing on it. Two plates float above that spot: RAID WARDEN over the model, and RAID ALTAR · LV. 660+ above the whole scene. Talking to the warden opens a box titled with the warden's own name — WARDEN KASTOR VELL on the one that was opened — with a single line of dialogue and two buttons, RAIDS and BYE.

Clover Adventure Raid Altar scene: the floating plate RAID WARDEN above the label RAID ALTAR · LV., the warden's name Warden Kastor Vell over the model, and a dialogue box titled WARDEN KASTOR VELL with the line Light the and the buttons RAIDS and BYE
The altar, the warden and the RAIDS button. Frame from Rikki Mambo's awakening recording, uploaded 10 November 2026.

Pressing RAIDS opens the panel titled RAID ALTAR. The level appears twice in different forms: on the world plate as LV. 660+, and inside the panel as a line reading Requirement: Lv. 400+ on the lower of the two altars this site has seen, directly above START RAID. Inside a raid the monsters match the altar, not the raid name: monsters Lv. 820 at the 660+ altar and monsters Lv. 480 at the 400+ one, on the same Inferno pane.

So there are two altars and two gates, and the raids behind them are identical. Nothing in either recording gates a raid behind a quest or a key.

The four raids and the boss behind each one

The left column of the panel is the same four entries at both altars, each with the boss written under its name:

  • INFERNO RAID — Pyrravel, the Sunfire Phoenix. A volcanic sky-island where the Sunfire Phoenix nests. Its waves burn hot and fast.
  • TEMPEST RAID — Voltheron, the Thunder Wyrm.
  • TIDAL RAID — Maelgrith, the Abyssal Hydra. A drowned temple held aloft by a waterspout. The Abyssal Hydra coils at its heart.
  • ECLIPSE RAID — Nocthyra, the Eclipse Dread. A shard of the night sky that never saw dawn. The Eclipse Dread devours the light.
Clover Adventure RAID ALTAR panel with the four raids listed on the left, Tidal Raid selected, the line BOSS ATTACKS red fills up then strikes blue circles are safe with the attacks Geyser Burst, Whirlpool, Tidal Lances, Riptide Wave and THE DELUGE, the run line 5 waves then the boss 10:00 time limit up to 4 mages monsters Lv. 820, and a CLEAR REWARDS box reading Gold 420,000, Exp. 520,000, 95–125 Awakening Fragments, 6.7% chance of Maelgrith's Riptide Treads
The whole panel at the Lv. 660+ altar with Tidal Raid selected: the list, the boss line, the attack chips, the run line and the reward box. Frame from Aser_Jay's raid recording, uploaded 10 November 2026.

Selecting an entry changes the right-hand pane in one step. There is no second screen between the list and START RAID, and the pane keeps printing the rewards while you read the attacks, so the reward for a raid can be read before committing to it.

Only three of the four flavour lines were legible. Tempest's description is not printed on this page because the frames that were kept do not show it.

What a run is: five waves, then the boss

The same one-line summary sits under every attack list, and it is the whole shape of a run:

5 waves, then the boss · 10:00 time limit · up to 4 mages · monsters Lv. 820

Read it as four separate facts. There are five waves before the boss rather than a boss with adds. The clock is ten minutes and it starts with the run. Four mages is the cap, which matches the reward box being labelled CLEAR REWARDS (every mage) — the printed gold, Exp and fragments are what each mage receives, not what the party splits. And the last figure is the altar talking, not the raid: the identical Inferno pane prints monsters Lv. 820 at the 660+ altar and monsters Lv. 480 at the 400+ altar.

Under the box the panel prints the two counters that tell you where you stand: You have 21 fragments and Inferno Raid cleared 6x on the account in Aser_Jay's recording, so both the fragment wallet and a per-raid clear count are visible before the run starts.

The attacks: red fills up, blue is safe

The rule is printed in the pane, in the same words on every raid: BOSS ATTACKS — red fills up, then strikes · blue circles are safe. Under that rule sits the boss's own list of five attacks, printed as small chips. Three lists were read:

  • Pyrravel, the Sunfire Phoenix — Meteor Rain, Ashen Nova, Flame Rays, Phoenix Breath, SUNFALL
  • Maelgrith, the Abyssal Hydra — Geyser Burst, Whirlpool, Tidal Lances, Riptide Wave, THE DELUGE
  • Nocthyra, the Eclipse Dread — Void Rain, Black Sun, Umbral Lances, Dread Breath, TOTAL ECLIPSE
Clover Adventure RAID ALTAR panel with Inferno Raid selected: the description A volcanic sky-island where the Sunfire Phoenix nests, the line RAID BOSS · PYRRAVEL, THE SUNFIRE PHOENIX, the rule BOSS ATTACKS red fills up then strikes blue circles are safe, the attacks Meteor Rain, Ashen Nova, Flame Rays, Phoenix Breath and SUNFALL, and the run line 5 waves then the boss 10:00 time limit up to 4 mages monsters Lv. 820
The Inferno pane at the 660+ altar. The attack chips are the boss's five moves; SUNFALL is the one printed in capitals.

Each list ends with one name in capitals — SUNFALL, THE DELUGE, TOTAL ECLIPSE — and that is the only typographic hint the panel gives about which of the five is the one to save a dodge for. The blue-circle rule is the one to carry into all four fights: the safe spots are the blue ones, and a red circle is filling up to hit.

What a clear pays, at both altars

Every pane prints a box headed CLEAR REWARDS (EVERY MAGE) with four figures inside it: gold, Exp, an Awakening Fragment band, and a 6.7% chance at a piece of gear named after that boss. These are the panes that were read, with the altar they were read at.

AltarRaidGoldExp.Fragments6.7% drop
Lv. 400+Inferno160,000230,00055–75Sunfire Phoenix Plume
Lv. 400+Eclipse160,000230,00055–75Nocthyra's Eclipse Greaves
Lv. 660+Inferno420,000520,00095–125Sunfire Phoenix Plume
Lv. 660+Tidal420,000520,00095–125Maelgrith's Riptide Treads
Lv. 660+Eclipse420,000520,000not readnot read

The Eclipse row at the 660+ altar is filled from the clear window rather than from its pane: that run paid + Gold 420,000 and + 520,000 Exp., which matches the pane figures beside it. Its fragment band was never read, so it is left blank here. Tempest was not read at either altar and has no row.

Two numbers stand out. The higher altar pays a little over 2.6 times the gold and Exp of the lower one for the same raid, and the fragment band roughly doubles from 55–75 to 95–125. The 6.7% drop does not change with the altar: it is printed at both, attached to the boss-specific piece.

The clear window, and the way out

When the boss dies the run ends in a box headed RAID CLEARED! with the raid's own name and the time you took: ECLIPSE RAID CLEARED IN 1:39. Under it come the same three payouts as plus lines, then the running total in brackets, then a line that explains what the island is:

Take the exit portal, or wait: the island fades in a minute.

Clover Adventure RAID CLEARED box: the heading ECLIPSE RAID CLEARED IN 1:39, then + Gold 420,000, + 520,000 Exp., Awakening Fragments with the running total (you have 121), and the line Take the exit portal, or wait: the island fades in a minute
A clear at the 660+ altar. The fragment figure collected for this run sits behind the speaker's subtitle in both frames that were kept; the closing total of 121 is legible.

So a raid is an instance with its own exit. The clock on the island is one minute after the clear, and leaving early is a portal rather than a menu. In the same recording the raid counter on the panel went to Eclipse Raid cleared 5x, which is the only progress number the game keeps per raid.

Where the fragments go

Awakening Fragments are not a raid trophy. They are the currency for the grimoire awakening panel, where a single move costs fragments plus money: one unlocked row asked for 520 fragments and $845,000 to take a move from 38 damage a hit to 49. At 95–125 fragments a clear at the higher altar, that one row is four to five clears.

The link between the two is printed by the game itself, in the awakening panel's own footer: Fragments come from raids (Diamond / Spade raid wardens). The awakening page reads that panel in full.

Questions

Frequently Asked Questions

What level do you need to raid in Clover Adventure?

The altar prints the gate. One Raid Altar carried the world plate RAID ALTAR · LV. 660+ and served monsters at Lv. 820; the other one printed Requirement: Lv. 400+ across its panel above the START RAID button and served monsters at Lv. 480. So the gate is per altar, and the monsters inside match the altar rather than the raid name.

How many players can join one raid?

Up to four. Every raid detail pane prints the same line: '5 waves, then the boss · 10:00 time limit · up to 4 mages · monsters Lv. 480' at the lower altar, and the same line with Lv. 820 at the higher one. The reward box is labelled 'CLEAR REWARDS (every mage)', so each mage in the run takes the printed gold, Exp and fragments.

How long does a Clover Adventure raid take?

The limit is ten minutes. A run is five waves followed by the boss, and the recorded Eclipse Raid was cleared in 1:39, so the limit is usually not the constraint. When the boss dies the island is on a timer of its own: the clear window says 'Take the exit portal, or wait: the island fades in a minute.'

What are the raid clear rewards?

At the Lv. 400+ altar, both the Inferno and the Eclipse detail panes printed Gold 160,000, Exp. 230,000, 55–75 Awakening Fragments and a 6.7% chance of that boss's gear. At the Lv. 660+ altar the Inferno and Tidal panes printed Gold 420,000, Exp. 520,000 and 95–125 Awakening Fragments at the same 6.7%, and the recorded Eclipse clear there paid 420,000 gold and 520,000 Exp.

Which raid gives Awakening Fragments?

All of them. Fragments sit inside the same CLEAR REWARDS box as the gold and Exp on every pane that was read: 55–75 at the lower altar and 95–125 at the higher one. Only the higher altar's Eclipse pane was not read, so this page prints no fragment band for it; its clear window showed the balance rise to 121.

What do the red and blue circles in a raid boss fight mean?

Every pane prints the same rule under BOSS ATTACKS: 'red fills up, then strikes · blue circles are safe.' The five named attacks are the boss's own list, one list per boss, and the last name in each list is printed in capitals: SUNFALL for Pyrravel, THE DELUGE for Maelgrith, TOTAL ECLIPSE for Nocthyra.

Sources and checked dates