The altar, the warden and the level gate
A raid starts from a physical altar with a warden standing on it. Two plates float above that spot: RAID WARDEN over the model, and RAID ALTAR · LV. 660+ above the whole scene. Talking to the warden opens a box titled with the warden's own name — WARDEN KASTOR VELL on the one that was opened — with a single line of dialogue and two buttons, RAIDS and BYE.
Pressing RAIDS opens the panel titled RAID ALTAR. The level appears twice in different forms: on the world plate as LV. 660+, and inside the panel as a line reading Requirement: Lv. 400+ on the lower of the two altars this site has seen, directly above START RAID. Inside a raid the monsters match the altar, not the raid name: monsters Lv. 820 at the 660+ altar and monsters Lv. 480 at the 400+ one, on the same Inferno pane.
So there are two altars and two gates, and the raids behind them are identical. Nothing in either recording gates a raid behind a quest or a key.
The four raids and the boss behind each one
The left column of the panel is the same four entries at both altars, each with the boss written under its name:
INFERNO RAID— Pyrravel, the Sunfire Phoenix. A volcanic sky-island where the Sunfire Phoenix nests. Its waves burn hot and fast.TEMPEST RAID— Voltheron, the Thunder Wyrm.TIDAL RAID— Maelgrith, the Abyssal Hydra. A drowned temple held aloft by a waterspout. The Abyssal Hydra coils at its heart.ECLIPSE RAID— Nocthyra, the Eclipse Dread. A shard of the night sky that never saw dawn. The Eclipse Dread devours the light.
Selecting an entry changes the right-hand pane in one step. There is no second screen between the list and START RAID, and the pane keeps printing the rewards while you read the attacks, so the reward for a raid can be read before committing to it.
Only three of the four flavour lines were legible. Tempest's description is not printed on this page because the frames that were kept do not show it.
What a run is: five waves, then the boss
The same one-line summary sits under every attack list, and it is the whole shape of a run:
5 waves, then the boss · 10:00 time limit · up to 4 mages · monsters Lv. 820
Read it as four separate facts. There are five waves before the boss rather than a boss with adds. The clock is ten minutes and it starts with the run. Four mages is the cap, which matches the reward box being labelled CLEAR REWARDS (every mage) — the printed gold, Exp and fragments are what each mage receives, not what the party splits. And the last figure is the altar talking, not the raid: the identical Inferno pane prints monsters Lv. 820 at the 660+ altar and monsters Lv. 480 at the 400+ altar.
Under the box the panel prints the two counters that tell you where you stand: You have 21 fragments and Inferno Raid cleared 6x on the account in Aser_Jay's recording, so both the fragment wallet and a per-raid clear count are visible before the run starts.
The attacks: red fills up, blue is safe
The rule is printed in the pane, in the same words on every raid: BOSS ATTACKS — red fills up, then strikes · blue circles are safe. Under that rule sits the boss's own list of five attacks, printed as small chips. Three lists were read:
- Pyrravel, the Sunfire Phoenix — Meteor Rain, Ashen Nova, Flame Rays, Phoenix Breath, SUNFALL
- Maelgrith, the Abyssal Hydra — Geyser Burst, Whirlpool, Tidal Lances, Riptide Wave, THE DELUGE
- Nocthyra, the Eclipse Dread — Void Rain, Black Sun, Umbral Lances, Dread Breath, TOTAL ECLIPSE
Each list ends with one name in capitals — SUNFALL, THE DELUGE, TOTAL ECLIPSE — and that is the only typographic hint the panel gives about which of the five is the one to save a dodge for. The blue-circle rule is the one to carry into all four fights: the safe spots are the blue ones, and a red circle is filling up to hit.
What a clear pays, at both altars
Every pane prints a box headed CLEAR REWARDS (EVERY MAGE) with four figures inside it: gold, Exp, an Awakening Fragment band, and a 6.7% chance at a piece of gear named after that boss. These are the panes that were read, with the altar they were read at.
| Altar | Raid | Gold | Exp. | Fragments | 6.7% drop |
|---|---|---|---|---|---|
| Lv. 400+ | Inferno | 160,000 | 230,000 | 55–75 | Sunfire Phoenix Plume |
| Lv. 400+ | Eclipse | 160,000 | 230,000 | 55–75 | Nocthyra's Eclipse Greaves |
| Lv. 660+ | Inferno | 420,000 | 520,000 | 95–125 | Sunfire Phoenix Plume |
| Lv. 660+ | Tidal | 420,000 | 520,000 | 95–125 | Maelgrith's Riptide Treads |
| Lv. 660+ | Eclipse | 420,000 | 520,000 | not read | not read |
The Eclipse row at the 660+ altar is filled from the clear window rather than from its pane: that run paid + Gold 420,000 and + 520,000 Exp., which matches the pane figures beside it. Its fragment band was never read, so it is left blank here. Tempest was not read at either altar and has no row.
Two numbers stand out. The higher altar pays a little over 2.6 times the gold and Exp of the lower one for the same raid, and the fragment band roughly doubles from 55–75 to 95–125. The 6.7% drop does not change with the altar: it is printed at both, attached to the boss-specific piece.
The clear window, and the way out
When the boss dies the run ends in a box headed RAID CLEARED! with the raid's own name and the time you took: ECLIPSE RAID CLEARED IN 1:39. Under it come the same three payouts as plus lines, then the running total in brackets, then a line that explains what the island is:
Take the exit portal, or wait: the island fades in a minute.
So a raid is an instance with its own exit. The clock on the island is one minute after the clear, and leaving early is a portal rather than a menu. In the same recording the raid counter on the panel went to Eclipse Raid cleared 5x, which is the only progress number the game keeps per raid.
Where the fragments go
Awakening Fragments are not a raid trophy. They are the currency for the grimoire awakening panel, where a single move costs fragments plus money: one unlocked row asked for 520 fragments and $845,000 to take a move from 38 damage a hit to 49. At 95–125 fragments a clear at the higher altar, that one row is four to five clears.
The link between the two is printed by the game itself, in the awakening panel's own footer: Fragments come from raids (Diamond / Spade raid wardens). The awakening page reads that panel in full.