The worlds that actually exist
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The table below covers all seven places open to players, drawn directly from the official universe place list.
| Place | Place ID | What the developer connects it to | What is confirmed |
|---|---|---|---|
| Clover Adventure (main world) | 92745266343715 | Root place; the description calls the world Clover | Place exists, 12 players per server |
| Diamond Kingdom | 100845950248117 | One of the three kingdoms the description names for broom flight | Place exists |
| Spade Kingdom | 112527461702762 | One of the three kingdoms the description names for broom flight | Place exists |
| Abyss | 80729945302593 | No description on the place record; the game description ties dungeons and world bosses together | Place exists only |
| Tournament | 112135871364981 | No description on the place record; the description ties PvP duels and bounty hunting together | Place exists only |
| Trading Hub | 138857149334462 | Named in the description as the place to trade with other players | Place exists, purpose stated in the description |
| AFK World | 120462409428659 | No description on the place record | Place exists only; what it pays is unpublished |
An eighth place named Dev Test (place ID 91231896640427) appears in the universe data. It is developer-only and cannot be joined by ordinary players.
Why the three kingdoms are separate places
The official game description promises broom flight across the Clover, Diamond, and Spade kingdoms. In the game data, Diamond Kingdom and Spade Kingdom appear as independent sub-places with their own place IDs.
Because Roblox universes host each place ID on its own server instance, moving between kingdoms triggers a teleport transition. You do not glide over an unbroken landmass from one kingdom boundary directly into the next.
The developer has not published which character level, quest objective, or story milestone opens access to Diamond Kingdom or Spade Kingdom. Progression gates must be checked at the travel border inside the game.
The Abyss, the Tournament and the Trading Hub
The description lists four activities, and the place list has four names that look like they could host them. The two lists are not linked anywhere official, so treat the pairing as unconfirmed rather than as a fact you can act on.
The description promises dungeons, world bosses and mythical creatures. The place list has an Abyss, but its own record carries no description, so which activity happens there, and at what level, is not published.
The description promises PvP duels and bounty hunting. The place list has a Tournament, again with no description of its own. Whether duels are matchmade, ranked or open is not published either.
The description promises a Trading Hub for trading with other players, and one of the places is named Trading Hub. That is the closest the two lists come to agreeing. Trade fees, allowed item categories and any price index are all unpublished, so no value list for this game exists yet.
AFK World and the passes that change travel
AFK World exists as its own place, and nothing official says what it pays while you are away from the keyboard. For travel, the store offers three utility passes, and each one solves a different problem.
Fast Travel costs R$249 and is currently on sale. Its store description states: "Teleport to any city from your map." Cities exist in the game, so this is the pass to compare against broom flight when the trip is between settlements rather than between kingdoms.
Quest Anywhere costs R$149 and is currently on sale. Its store description states: "Restart your last quest from anywhere - no need to walk back to the quest board." This pass lets you repeat grinding loops from your combat location.
Dungeon Radar is visible in the official universe store catalog, but it is currently off-sale. Its description reads: "Shows every dungeon portal on your map, wherever it moves."
Comparing these three options shows clear distinctions in travel utility. Fast Travel connects distant city nodes. Quest Anywhere speeds up repetitive quest farming without moving your character. Dungeon Radar will provide real-time portal tracking across maps once the developer makes it purchasable.
Getting between worlds
Follow these steps to navigate between worlds while staying within verified mechanics:
- Open your world map to inspect your current city markers and travel nodes.
- Equip your broom to test flight range and travel boundaries within the active kingdom.
- Walk up to world travel portals or kingdom border points in safe zones to read on-screen level requirements.
- If a portal denies entry, review your active quest line to see whether a story task gates the destination.
Where to go next
Plan your progression before traveling into higher-level zones:
- Start with the first-hour route to complete basic setup in the starter world.
- Evaluate fast travel and quest passes before spending Robux on map traversal.
- Check grimoire rolls to prepare your combat loadout for dungeon challenges.